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Typically DX11 games would just crash if you try to run them in 3D with such a constellation.
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With Geforce drivers beyond 425.31 Nvidia added a check into the driver to disable DX11 3D support when Windows 10 v.1903 or higher is installed. With "3D Video" you probably mean the local driver hack? The progress as you might guess is not smooth. I gladly accept help from the community but I kind of expect to do the driver hack myself unless I find a capable soul. Testing is another timeconsuming thing, I have 64 DX12 games two 3D vision computers and 2 major drivers along with no working driver hack. While I've been working on DX12 for years progress is only in it's early stages. I need to get the proxy dll to work in more games as it tends to crash in dx12 exclusive titles. We don't have a driver hack for DX12 right now and it is currently what needs to be solved next to allow modern 3D Vision rigs to use the golden driver. Of the games I have some work while others fail to run with such an old driver. I've done testing with my current 3D Vision rig (i7 + 2080) with 425.31 which does not require driver hack. Problem is that the specs of that 14 year old machine can't support the latest games. I have an old GTX 980 machine which can run DX12 games with 452.06 without any driver hack. Only a few is DX12 only but raytracing games don't support raytracing in DX11
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The dll crashes in some games for reasons unknown to me. On top of that, the new driver also brings plenty of DirectX 12 improvements, such as shader compilation optimization, reduced CPU overhead, as well as Resizable BAR profiles for Forza Horizon 5 and F1 22.I have a basic DX12 proxy dll capable of dumping shaders.
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